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- 2017-1-24
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- 2018-10-18
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ATK=Attack (deals normal/physical damage) PS: Normal damage is same as physical damage, they do not have difference
DEF=Defence (reduces normal/physical damage)
SP=Skill Power (deals skill-power damage)
RES=Resist (reduces skill-power damage)
HP=Hit Point
Double attibutes damage= normal/physical + skill power damage
Dodge (reduces the possibility that you will be hit by enemies)
Hit (reduces the possibility that your enemies dodge your attack or ogi)
Crit=Critical (deals more damage to enemy(es)
Fortitude (reduces the possibility that enemy(es) will critical)
Block (reduces all damage received by 50%)
Accuracy (reduces the possibility that your enemies block your attack or ogi)
ATK Bonus (not 1:1 added to ATK, it will through a formula [pls dont ask me about the formula, i dont know neither...] )
SP Bonus (not 1:1 added to SP, it will through a formula [pls dont ask me about the formula, i dont know neither...] )
Crit DMG=Critical Damage (increases damage when critical)
Hardening (reduces XXX total damage enemy(es) deal)
Easy understanding way (Ideal situaction, cannot happen):
Dodge=Block+enough Hardening (enemy deals 0 damage to you under each situations)
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